Helldivers 2 Weapon Guide: From Quasar Cannons to Spear Guns

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发表于 前天 09:42 | 显示全部楼层 |阅读模式
In Helldivers 2, the vast array of stratagem weapons is one of the game’s greatest strengths, giving players the freedom to tackle each front—Bugs, Bots, and Squids—in completely different ways. From explosive artillery to energy-based cannons, each weapon brings unique advantages and tradeoffs. Based on recent gameplay analysis and testing, here’s a comprehensive breakdown of some standout special weapons and how they perform across different enemy types.

Grenade Launcher – Fast and Explosive Crowd Control

Unlocked at level 5 and costing 6,000 requisition slips, the grenade launcher remains a reliable all-rounder. It excels against Bugs thanks to its explosive area damage, making it perfect for blitz or tunnel-clearing missions. The medium armor penetration lets it deal with shielded Bots and even flying Hulks effectively. However, it’s less efficient against heavily armored enemies, and players need to be careful with grenade ricochets—a common self-inflicted hazard.

Overall rating:

Bugs: A tier

Bots: C tier

Squids: B tier

Laser Cannon – Precision Melter

Also available at level 5, the laser cannon is a standout for players who value precision and sustainability. It’s lightweight, doesn’t require a backpack slot, and melts targets with continuous fire. Against Bots, it shines as an S-tier weapon, burning through weak points quickly. It’s equally effective against Bugs and Squids, able to eliminate Overseers, Harvesters, and Stingrays at range without needing to reload.

Overall rating:

Bugs: A tier

Bots: S tier

Squids: A tier

Arc Thrower – The Infinite Ammo Option

Unlocked at level 15, the Arc Thrower uses electricity to deal damage and chain between targets. Though it has infinite ammo—a huge advantage—it’s situational. Great for 1v1 fights against Chargers or Hulks, it can stun-lock targets but struggles in large crowds due to limited area control and friendly-fire risk. It’s a solid B-tier weapon that fits players who prefer sustained damage and utility over burst power.

Overall rating:

All factions: B tier

Quasar Cannon – Rechargeable Recoilless Power

At level 18 and costing 7,500 requisition slips, the Quasar Cannon has quickly become a fan favorite. Acting like a rechargeable recoilless rifle, it deals devastating anti-tank damage and fires in a straight line with no projectile drop. It’s capable of one-shotting Titans, Chargers, and Hulks while allowing players to keep their backpack for defensive gear like the shield generator. Pairing it with EATs creates a powerful burst rotation capable of eliminating multiple high-priority targets in seconds.

Overall rating:

Bugs: S tier

Bots: S tier

Squids: B tier

Deescalator – Electric Grenade Launcher

Coming from the Force of Law Warbond, the Deescalator offers strong crowd control via electrical explosions that can arc between enemies. While it can’t close tunnels like the traditional grenade launcher, it makes up for that with better stun potential and range. It’s especially effective on swarm-heavy maps, capable of disabling multiple enemies at once—though players should be cautious of accidental friendly fire.

Overall rating:

Bugs: A tier

Bots: B tier

Squids: A tier

Epoch – The High-Risk, High-Reward Blaster

After recent buffs, the Epoch has become a much more viable heavy weapon. It deals immense damage and doesn’t consume the backpack slot, but users must be mindful of splash damage that can easily self-destruct if fired too close. It’s great for killing large Bugs or armored Bots but less practical in chaotic fights. The key is spacing—positioning safely before unleashing its charged shots.

Overall rating:

All factions: A tier

Spear Gun – Piercing Precision and Style

Found in the Dust Devils Warbond, the Spear Gun is one of the most satisfying special weapons to use. It combines piercing, explosive, and poison damage, letting players one-shot Hulks, stagger Titans, and clear bug tunnels effectively. The lingering poison cloud confuses enemies and adds strong crowd control potential. Though ammo is limited, pairing it with a resupply or warp backpack makes it versatile and fun for skilled players.

Overall rating:

Bugs: S tier

Bots: S tier

Squids: B tier

Solo Silo – Tactical Nuke on Demand

The Solo Silo, another Dust Devils addition, received major buffs, making it far more reliable. It now has more health, doesn’t attract enemies like a turret, and deals massive area damage capable of destroying Factory Striders in a single hit. Players can manually guide the missile to specific targets using its sighting pistol, allowing for precise long-range destruction. However, it still requires caution—standing too close when firing can knock you down.

Overall rating:

Bugs: A tier

Bots: S tier

Squids: B tier

The current balance in Helldivers 2 gives players a lot of freedom to experiment. Weapons like the Quasar Cannon and Spear Gun set the standard for reliability and raw power, while niche picks like the Deescalator or Arc Thrower provide strong alternatives for specific playstyles. Whether you’re optimizing your loadout for exterminating Bugs or dismantling Bot factories, mastering these weapons can make all the difference in higher difficulties.

For players looking to accelerate their progression or unlock Warbond gear faster, resources like buy helldivers 2 medals or buy helldivers 2 super credits online through trusted marketplaces such as U4GM can provide a convenient boost. Just remember that skill and teamwork still matter most—no weapon replaces a well-coordinated squad.

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